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Once again we take command of a horseman of the apocalypse Fury the hot-headed warrior who finds herself in the middle of a cosmic conspiracy. The main failing of the game would be the length of the game and lack of innovation it is just far too short and doesn’t deliver anything more than a bare-bones (if solid) Souls-like experience. The story may appear light on the surface (and it is) but there are some juicy bits of hidden lore that are worth exploring and draw you in a little more. The Bosses are limited in number but interesting enough, with the Champion being a particularly fun and memorable boss fight.
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The movement can feel a little too clunky and unresponsive at moments, but just takes some adjustment. There are three starting classes: Warrior, Cleric, and Rogue, which follow the general Strength, Mage and Dexterity build archetypes of Souls games and do offer a good variety of playstyles and gear. The combat is a 3rd person, stamina-based combat system, where timing is still key but the whole pace of the combat is quite a bit slower than Souls. You are Harkyn, an outcast, and humanity only hope to stop the demonic Rhogar and their brutal god, Adyr. Lords of the Fallen is most likely one of the earliest attempts at following the Dark Souls formula and of all the games on the list, this is one of the games that follow the Dark Souls formula most closely.